Authoritative Photon server advice needed
Hello, I am making a Unity3D game currently using Photon cloud and would really like to expand into a dedicated server (either hosted by me or ExitGames). Knowing this, I have already built the current...
View ArticleHow can I check connecting client on correctness?
Hi,I have photon server on my self-hosted server. I try to make some "protection" from clients who are trying to connect to my server from different client.For example: I have "Game 1" (right) and...
View ArticleExplain MasterServer.MasterApplication, MasterServer.GameApplication,...
First of all, apologies for having too many questions. I'm trying my best to wrap my head around the design of the Loadbalancing server. My plan is to extend it the suit the needs of our game.I'm...
View ArticleHow to set room as permanently invisible server-side when maxPlayers is met?
Context: I have a 1v1 game. I understand that when there maxPlayers in the room, no other players can join the room. However, when a player disconnects, I am assuming that other players can then join...
View ArticleMMO Chat
Hello friends. I've been working a few weeks with the MMO solution and I'm enjoying it a lot. I have been very successful in modifying everything I need in the present source files.My question is about...
View ArticlePeer is not initialized yet
My photon server has some error like this:Peer is not initialized yetPhoton.SocketServer.PeerBase.SendEvent(IEventData eventData, SendParameters sendParameters)...
View ArticlePeer is not initialized yet
My photon server has some error like this:Peer is not initialized yetPhoton.SocketServer.PeerBase.SendEvent(IEventData eventData, SendParameters sendParameters)...
View ArticleHow does the redistributable server work?
There doesn't seem enough information on the website about this.1. What kind of license do I need in order to bundle the redistributable server with my game?2. Do I need to ship the license file with...
View ArticleSending broadcast inside OnJoin event in photon server plugin
HiI figure out that photon Load Balancing is synchronous.I am trying to send broadcast from my server plugin to players when 2 users joined to the room.but each player need to next player custom...
View ArticleMove Photon Cloud to Photon Server
Hi all,I'm newbie of Photon Server. My project is a PvP game using Unity engine.Now I'm planning switch Photon Cloud to Customized Photon Server because we need to authenticate players' positions,...
View ArticlePhoton server - is it right for my purposes?
Hey folks, now it must have been a year since I asked some tosh question about integrating the Unreal engine with photon server etc. Anyway, after working heavily with a couple of game engines (notably...
View ArticleCan I put custom class in Room's Properties?
// in Room.cs/// <summary> /// Gets a PropertyBag instance used to store custom room properties. /// </summary> public PropertyBag<object> Properties { get { return...
View ArticleCan someone explain Photon.SocketServer.SendParameters?
Context: I want to publish an event from the server using Room.PublishEvent(HiveEventBase e, Actor actor, SendParameters sendParameters)I don't know what to use for sendParameters, specifically for the...
View ArticleMy S2S Peers never receive any OnOperation calls
Hi, I am trying to create a Photon Server Application from scratch, but I got stuck at S2S communication.I am able to set up the connection, initialize encryption and event send operations using the...
View ArticleServer Chat example
Hello,I have been trying to follow the simple chat server from the "An App From Scratch" example.I am using Visual Studio 2015, with .Net 4.6, 4.5.1 and 4.5.I am currently having the problem where the...
View ArticleCan I auto detect ServerToServer connection port
Hi I'm developing S2S Code, I know normal way to connect, like this protected override PeerBase CreatePeer(InitRequest initRequest){ if (initRequest.LocalPort == 4520) { // for S2S connections return...
View ArticleExplain how to use byte code on PhotonPeer.RegisterType()
This link doesn't explain what byte code that we need to pass has to be. Can I get clarification? Why (byte)'W' in this example? What are the byte codes that are already being used by the framework?...
View ArticleControlling other players instantiated object
Help please How can I make other player control my instantiated objects and I can control the objects of player who joins??
View ArticlewebRpc errors
i am using PUN Free.when i use Photonnetwork.webRpc,got a error like 2017-02-18 22:54:47,750 [13] ERROR Photon.SocketServer.PeerBase - exception during handling of...
View ArticleLatest photon Controller (4.x) want's to install .NET 3.5?
Hey there,I have just setup my first photon server on my dedicated window 2016 server machine - and everything works fine - send my first chat message via a quick and dirty empty project from android...
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