Quantcast
Channel: Photon Server — Photon Engine
Browsing all 1557 articles
Browse latest View live

Game network architecture question (loadbalancer)?

So I am in the process of studying the details of photon. So far I am familiar with the basic concepts. Now I wonder if I shall start from scratch or if I should use and build upon the LoadBalancer SDK...

View Article


Photon Server : Update ?

Hello,do you have any information about how to implement an update function with the photon server ? ( a method called every 20ms for instance ).Thank you.

View Article


How to debug server code

Couple of methods I came up with for debugging server code. Hope it will help someone to save up some time. :-) Btw I'm using Visual Studio 2008. First, be sure to setup your Visual Studio project to...

View Article

Using a free 100ccu license on self hosted closed network without connection...

Hello,I'm currently working on a project where we are using the self hosted photon server to connect over 20 devices, but less than 100 devices. All on a single closed network with no internet...

View Article

MMO Operator - Spwan items without owner

Hi. I'm trying to make my server create items without the need of an owner.Currently I have the operation SpawnItem, which creates a new actor in the world, but this operation needs an actor owner. The...

View Article


Plugin: How modify the properties of a room to be created?

In my plugin, I need to change some properties of rooms in his creation. I'm making the changes I need, but these changes are not visible on the client. Look! public override void...

View Article

Pointers on extending LoadBalancing demo?

I'm looking for general documentation/resources in terms of extending the LoadBalancing demo. I was wondering if anyone knows of any good sources to point me towards? I've also got two specific...

View Article

Image may be NSFW.
Clik here to view.

I've finished my game! Now how do I setup the Photon Server Redistributable?

I'd like my players to host servers, I'm sure you've heard this a 100 times before but... Like minecraft So I made my game with Photon Cloud, how do I get this up and running, I can't seem to find any...

View Article


Architecture using Photon Server for a .io style game (casual arcade MMO)

Hello Photon Hivemind,We're dipping our toes into the MMO water and thinking of using Photon for the server side of some .io style games. Thinking Agar.io or Slither.io but with very different...

View Article


How to configure self-hosted server using a public Game server IP?

I've been scouring the forums for answers, but haven't found any. I'm using SDK v.4, and simply trying to get the test client to connect using a public IP. It works fine on the local, but not on public...

View Article

Version incompatibility between client and server (in preparation for IPv6)

I'm trying to get my app approved by Apple, but am running into much the same problem described here:http://forum.photonengine.com/discussion/7843/photon-server-and-ipv6Previously, we'd been using the...

View Article

Image may be NSFW.
Clik here to view.

Randomly generated items?

I'm fairly new to Unity and more so new to Photon, my idea is upon player/map spawning in I'd like for items around the map to randomly generate in. Rarity doesn't matter as I'm using Inventory Pro and...

View Article

Image may be NSFW.
Clik here to view.

Host and other about Photon Server

(Sorry for my bad english!)Hi everybody, i have some question about "Photon server" for my Android GameI don't understand how it's work after read all the documentation .. I want to use Photon server...

View Article


Grid World Region Boundaries and Interest Areas

Quick question: How are the gridworld Region boundaries currently handled? e.g., There's an Interest Area (player) near the edge of the a gridworld region, and an item nearby near the edge of the...

View Article

Unity RPS demo not working with LoadBalancing Server

I'm setting a new Photon server for a new game and decided to start fresh new Photon server v4 and run the Unity demo with it to test and I got error when I was running the RockPaperScissors demo. The...

View Article


Server closed unexpectedly

376: 00:04:27.390 - CTCPSocketServer::OnWriteCompletionError() - Flow control - Connection aborted due to - An established connection was aborted by the software in your host machine.9032: 01:23:08.504...

View Article

Moved: Custom Operations

This discussion has been moved.

View Article


PUN and Photon Server compatible?

Hello,when deciding on which client API SDK I will build upon in conjunction with the photon server SDK Load Balancer module (in order to support 100% authoritative control) within a unity game - I can...

View Article

Photon server Error on large packet

I send back data from my server which include data of 100 objects that size around 38000 byte and it show on the log that error on create response message can it be fix ? or any solution to send object...

View Article

Need help for player management with PUN.

Hi everyone,Now I'm finished a multiplayer game created with PUN and Unity. Now I would like to publish my game and would like to save and manage player's data. So, how I continue to do? Should I use...

View Article
Browsing all 1557 articles
Browse latest View live