what deffrentce beetween serverpeer and ClientSDK for performance test.
I'm developing load test.and looking at performance test.https://doc.photonengine.com/zh-cn/onpremise/current/performance/performance-testsIt's says "But if you try to build a "load test client" with...
View ArticleHas anyone tried deploying with Docker?
Quick question. Has anyone tried deploying Proton Server to a Docker instance? Seems like a really nice mix of tech for arbitrary amounts of servers to setup and host.If so, is there a tutorial or...
View ArticleServer need for turnbased game
I want to host 1v1 game. It's turn based, and it will run one Unity .exe file/instance per 2 players (one match). What is the difference between Photon Server Unlimited and Photon Server Enterprise?...
View ArticleSecure UDP communication and custom encryption.
Hi,I've required to use BCrypt lib in order to secure UDP communications. Is that possible using photon servers ? (no PUN, no Bolt).
View ArticleExperimenting with Loadbalancer SDK (Questions)
So I finally started to experiment with the Loadbalancer API (SDK) and now I have a few questions which I couldn't find in the documentation.1) So on default - you can join with multiple identical...
View Articleis there any implements of HTTP request handle and response?
It's would be great if the photon can be treated as an HTTP server.
View ArticleCan't Start Photon Server
Hello everyone!I'm having trouble starting Photon Server. I've followed the instructions found here. but whenever I select LoadBalancing(MyCloud) > Start as application the server tries to start and...
View Articlei have a problem ,my photon can not running, failed to load PhotonLicensing.dll
hi,i have a problem Photon is running good in a few days ,but my photonserver can not be run now,and I don't see a file need to unlockI tried run photon in other computer ,It runs very wellOr may be my...
View ArticleMoved: Correct Client SDK for Photon Server, Unity 3D targeting Windows Store...
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View ArticleMoved: demo-particle-unity ArgumentNullException only on Parallel Desktop
This discussion has been moved.
View ArticleUnclear where to start with rolling a Photon Server solution
Hey guys,I'm working on a commercial product with a heavy hardware backend sending primitive data to Unity which is essentially being used just for visualization. Our existing implementation is Photon...
View ArticleWhere the photon server run at ?(Unity or Standalone)
I have a game that going to be released on steam. I made a network system with the Unity's network transport(low level).And when I run my project on the windows server(desktop view) I see 100% CPU even...
View ArticleOnReceivedRoomListUpdate() takes a while to receive, sometimes sends 0
Hi all. We're running our own Photon server, with a PUN client.First, is there a built in way to force the room list to be sent by the server, so that EventCode.GameList or EventCode.GameListUpdate is...
View Articlewhy 30% players 'disconnect' very frequently, others work fine
My online project using photon server in china, there are 30% of the players disconnect very frequently or cannot connect to server, other players work fine.ps: use tcp
View ArticleForwarding unknown (complex) type "as is"
Feel like I am definitely misunderstanding something here.I have a fairly complex object that I want to send/receive. Not keen to write serialisation/deserialization for it. The documentation...
View ArticleChanging from local testing to public deployment
So I have a project that works fine when the PhotonServer applications GameServerIP is set to the local IP but when I change the setting to public IP the game no longer works the debugger is telling me...
View ArticleProxy Servers
How to deal with proxy servers. My game isn't establishing a connection on proxies.
View ArticleCreating an authoritative .io/mmo style server using Photon's plugin SDK
Hello,I think that after reading enough photon documentation I have an idea how to create a custom authoritative server by implementing a custom plugin and was hoping for some tips/feedback in that...
View Articlewhat should to do if Master Server crash?
is there a way to do Active-Passive of Master Server? I am afraid if master server crash, any good suggestions?
View ArticleReceived game operation on peer without a game
I've implemented some simple server side checks during different loading periods of my game, where I wait for each client to send an operation before continuing. If they take too long, I remove them...
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