Hey Photon-Com!
What I want to do is refactoring my PUN Cloud Project for a LoadBalancing Edited Server use.
When I start a new downloaded Version of the LoadBalancing files with Photon Control everything works.
But when I rebuild the LoadBalancing Project and copy the files from the src-server\Loadbalancing\LoadBalancing\bin to the deploy/LoadBalancing/GameServer I get an error when I want to create a lobby. (I miss files?)
Operation failed: OperationResponse 230: ReturnCode: 32767 (Authentication token is missing). Parameters: {} Server: GameServer
The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account.
I use custom Auth when I connect to the MasterServer and this still works tho.
What I currently trying is to send a Operation to the Sever and get a Response, but I cant even get the non-edited LoadBalancing Server compiled and working.
Would be awesome if someone can give me a hint,
have a nice day
What I want to do is refactoring my PUN Cloud Project for a LoadBalancing Edited Server use.
When I start a new downloaded Version of the LoadBalancing files with Photon Control everything works.
But when I rebuild the LoadBalancing Project and copy the files from the src-server\Loadbalancing\LoadBalancing\bin to the deploy/LoadBalancing/GameServer I get an error when I want to create a lobby. (I miss files?)
Operation failed: OperationResponse 230: ReturnCode: 32767 (Authentication token is missing). Parameters: {} Server: GameServer
The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account.
I use custom Auth when I connect to the MasterServer and this still works tho.
What I currently trying is to send a Operation to the Sever and get a Response, but I cant even get the non-edited LoadBalancing Server compiled and working.
Would be awesome if someone can give me a hint,
have a nice day
