Photon Plugin not receiving some events from the PUN client?
Hello, I'm working on creating an authoritative server using a Photon Plugin. I seem to be able to send out events properly and at a frequency I choose (currently 20 updates per second). However, I'm...
View ArticleClient can connect to master server but cannot connect to game server
So I am running a game where I have set up a computer as a dedicated server. I have it with a static public IP so that never changes and when I connect to it from my house internet it connects fine to...
View ArticleWay to get deployment file directory during runtime?
I've tried using Directory.GetCurrentDirectory() but it returns "D:\...\...\deploy\CounterPublisher" instead of the project. How can I reliably find the deploy directory of the running project during...
View ArticleUnhandled exception handler not called
I'm using the LoadBalancing project (v3.4.31.10808) and I'm trying to register an UnhandledEceptionEventHandler. I want to log unhandled exceptions using a custom log4net appender (SlackAppender).I...
View ArticlePluginHost.CreateTimer accuracy/regularity
So in this post. I was running into some issues with PluginHost.CreateTimer(). Ilya mentioned that CreateTimer actually relies on System.Timer, not to mention that the plugin could be running on a...
View ArticleCan not download redistributable license.
I keep getting an error when I try to download the redistributable license.Error:Seems like you have been a little bit too quick for us.Invalid Parameter (the guid of my license is here)If the problem...
View ArticleHas anyone tried deploying with Docker?
Quick question. Has anyone tried deploying Proton Server to a Docker instance? Seems like a really nice mix of tech for arbitrary amounts of servers to setup and host.If so, is there a tutorial or...
View ArticleServer side logic advice
I'm woking with Photon Server on premise, and I'd like some advice on the best way to implement and extend the LoadBalancing application.I have a REST service hosted by a third party that allows me to...
View ArticleCan't start as a service or application in Windows Server 2016 Azure
Hello, I'm trying to test a photon server deploy on a VM in Azure running Windows Server 2016 64b.I copied the x64 folder with the PhotonControl and when I start the program with Administrator rights...
View ArticleCheaters new exploits
So theres been a modder going around in my servers crashing peoples gamesI don't know what he does but whenever he "closes" a room you can still see it in the list, but if you try to join you get this...
View ArticleHow to Update the room property after the room created?
I want to Clinet send a request to server,then the Server decide who get which card. and then server Update the room property. var setPropertiesOperation = new SetPropertiesRequest(peer.Protocol,...
View ArticleLoadBalancing: Authentication token is missing
Hey Photon-Com!What I want to do is refactoring my PUN Cloud Project for a LoadBalancing Edited Server use.When I start a new downloaded Version of the LoadBalancing files with Photon Control...
View ArticleUserId not set
Hello.I testing connection to photon server.and Getting an error in Photon Control Log2017-06-18 00:30:38,454 [7] WARN Photon.Hive.HiveGame - JoinApplyGameStateChanges: Game 'UE-MyWFT-room1' userId ''...
View Articleproblem in running photon server
Hi all,im new to photon server and i need some help setting up photon server on my win10 64bit pc i have downloaded (Photon-OnPremise-Server-SDK_v4-0-29-11263) and when i run photon conrol.exe i cant...
View ArticleWhat is it Server-Plugin-SDKS?
Hello. I was making my game on Photon Cloud but now I think I need authority server. Year ago I already made this server by a good tutorial on Youtube. But it was on Photon 3. Now I see Server-Plugins...
View Articlehow to stop others people using my photon server?
i installed photon sever in my server, i only need set ip:9090 in my game client, but It's really not safe, if any one know my server ip,they also can use my server for his game client,so how to stop...
View ArticleWrite&Read Locks
Some questions. Firstly see this code: void HelloWorld { using (WriteLock.TryEnter(readWriteLock, 1000)) { SuperFunc() } } void SuperFunc() { //Something... } 1.I called function SuperFunc() with...
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