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Photon Plugin not receiving some events from the PUN client?

Hello, I'm working on creating an authoritative server using a Photon Plugin. I seem to be able to send out events properly and at a frequency I choose (currently 20 updates per second). However, I'm...

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Client can connect to master server but cannot connect to game server

So I am running a game where I have set up a computer as a dedicated server. I have it with a static public IP so that never changes and when I connect to it from my house internet it connects fine to...

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Way to get deployment file directory during runtime?

I've tried using Directory.GetCurrentDirectory() but it returns "D:\...\...\deploy\CounterPublisher" instead of the project. How can I reliably find the deploy directory of the running project during...

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Unhandled exception handler not called

I'm using the LoadBalancing project (v3.4.31.10808) and I'm trying to register an UnhandledEceptionEventHandler. I want to log unhandled exceptions using a custom log4net appender (SlackAppender).I...

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PluginHost.CreateTimer accuracy/regularity

So in this post. I was running into some issues with PluginHost.CreateTimer(). Ilya mentioned that CreateTimer actually relies on System.Timer, not to mention that the plugin could be running on a...

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Can not download redistributable license.

I keep getting an error when I try to download the redistributable license.Error:Seems like you have been a little bit too quick for us.Invalid Parameter (the guid of my license is here)If the problem...

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Has anyone tried deploying with Docker?

Quick question. Has anyone tried deploying Proton Server to a Docker instance? Seems like a really nice mix of tech for arbitrary amounts of servers to setup and host.If so, is there a tutorial or...

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Server side logic advice

I'm woking with Photon Server on premise, and I'd like some advice on the best way to implement and extend the LoadBalancing application.I have a REST service hosted by a third party that allows me to...

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Can't start as a service or application in Windows Server 2016 Azure

Hello, I'm trying to test a photon server deploy on a VM in Azure running Windows Server 2016 64b.I copied the x64 folder with the PhotonControl and when I start the program with Administrator rights...

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Cheaters new exploits

So theres been a modder going around in my servers crashing peoples gamesI don't know what he does but whenever he "closes" a room you can still see it in the list, but if you try to join you get this...

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How to Update the room property after the room created?

I want to Clinet send a request to server,then the Server decide who get which card. and then server Update the room property. var setPropertiesOperation = new SetPropertiesRequest(peer.Protocol,...

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Moved: A Question About OpRaiseEvent and OnEvent

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LoadBalancing: Authentication token is missing

Hey Photon-Com!What I want to do is refactoring my PUN Cloud Project for a LoadBalancing Edited Server use.When I start a new downloaded Version of the LoadBalancing files with Photon Control...

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UserId not set

Hello.I testing connection to photon server.and Getting an error in Photon Control Log2017-06-18 00:30:38,454 [7] WARN Photon.Hive.HiveGame - JoinApplyGameStateChanges: Game 'UE-MyWFT-room1' userId ''...

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Moved: UserId not set

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problem in running photon server

Hi all,im new to photon server and i need some help setting up photon server on my win10 64bit pc i have downloaded (Photon-OnPremise-Server-SDK_v4-0-29-11263) and when i run photon conrol.exe i cant...

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What is it Server-Plugin-SDKS?

Hello. I was making my game on Photon Cloud but now I think I need authority server. Year ago I already made this server by a good tutorial on Youtube. But it was on Photon 3. Now I see Server-Plugins...

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Moved: (PUN) - Synchronization?

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how to stop others people using my photon server?

i installed photon sever in my server, i only need set ip:9090 in my game client, but It's really not safe, if any one know my server ip,they also can use my server for his game client,so how to stop...

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Write&Read Locks

Some questions. Firstly see this code: void HelloWorld { using (WriteLock.TryEnter(readWriteLock, 1000)) { SuperFunc() } } void SuperFunc() { //Something... } 1.I called function SuperFunc() with...

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