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Web RPC is not working after build of Plugin

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Hello

we are trying to build our Plugin and also we are using WebRPC for getting like scores,bonus things, so all things are running well with running Visual studio. we just want to build plugin exe then we can run it in our server, currently we are using live visual studio which we are running LoadBalancing and LoadBalancing has Plugin and WebRPC so please let me know how would i use only EXE of my whole LoadBalancing.


We are getting this error log while using EXE May be WebRPC is not working with Plugin Exe :::

ConnectUsingSettings() failed. Can only connect while in state Disconnected. Current state: InitializingApplication
UnityEngine.Debug:LogWarning(Object)
PhotonNetwork:ConnectUsingSettings(String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1205)
AssemblyCSharp.PhotonManager:Connect2Server() (at Assets/game_scripts/__photon/PhotonManager.cs:48)
AssemblyCSharp.GameController:ConnectToServer() (at Assets/game_scripts/__game_logic/GameController.cs:60)
c__Iterator1:MoveNext() (at Assets/game_scripts/__splash_scene/SplashSceneScript.cs:82)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

DisconnectByServer while connecting to: api.latestteenpatti.com:5055. Check if the server is available.
UnityEngine.Debug:LogWarning (Object)
NetworkingPeer:OnStatusChanged(StatusCode) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2129)
ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
ExitGames.Client.Photon.<>c__DisplayClass57_0:b__0()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:156)



Thanks,
Omprakash Amarwal


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