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Implementing Photon Networking into games with a dedicated server

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Hey guys. Im fairly new to Unity (~3 weeks of research and messing around with Unity) and i have recently started to look into implementing Photon networking into my game. I've been watching this tutorial
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to get started on some basics of Photon Networking, but from what I understand is that the state/data of the game is stored on the master client (player who created the room?).

I'd like to know how i can have a dedicated server, where the state of the game is stored instead of it being on the master client. Im not too familiar with the terms so I might have the wrong idea. Is there any tutorial/guide which can help me achieve what I need?

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