DisconnectByServer when many packets are sent
Hi, I'm using Core - 4.0.28.2962, SDK - 4.0.29.11263, the problem I face is Game server is sending too many packets to the client and I get DisconnectByServer during the game. Stats:Rtt(variance):...
View ArticleSecure Web Socket - No credentials are available in the security package
Hi, when starting photon server with WSS configuration server don't start and says "No credentials are available in the security package"At first i had problem with certificate cause it was installed...
View ArticleBuild WebGL support? My Custom Photon Server (not loadbalancing)
my version photon server is v4-0-29-11263, my version Unity is 2017.3at build WebGL, I was try select protocol is WebSocket and WebSocketSecure, check port and add ws:// or wss:// at server address,...
View ArticleServer to Client Ping Paket Breakdown
Hi,I am new, so please forgive me when I am posting in the wrong section.Currently I am analyzing traffic of a game to get a little known to how Photon works and what things are being sent over the...
View ArticlePhoton Server for RTS game
Hi there,I've been developing a multiplayer RTS game with PUN for the past while and have run into a couple of issues with the current setup. The master client in each room does all computation for...
View ArticleInitiate a request to the server failed: SendError
My Client Code is: public override void Execute(int eventCode, object message) { switch (eventCode) { case 0: socketMsg = message as SocketMsg; Dictionary p = new Dictionary(); p[0] = socketMsg.Value;...
View ArticleMoved: Initiate a request to the server failed: SendError
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View ArticleCached Server Messages Possible?
Hello!I've been using Pun since a while now and always had problems figuring out a good balance of maxplayer and sendrate.My old game "Ratz Instagib" uses 8 Msg/s for a max of 8 Players, which results...
View ArticleImplementing Photon Networking into games with a dedicated server
Hey guys. Im fairly new to Unity (~3 weeks of research and messing around with Unity) and i have recently started to look into implementing Photon networking into my game. I've been watching this...
View ArticleHow do I authenticate users?
Hi,I am trying to prototype a game (my client is Unity), and I'm trying to authenticate users. The page on the subject at the main site is confusing at best, so I have no idea how to do it.What I would...
View ArticleUser ID Not Set
We are setting up PhotonServer locally but can only connect and join a room once (one player). Any secondary attempts throw the following error:Operation failed: OperationResponse 226: ReturnCode: -2...
View ArticleStuck at ConnectingToGameserver
Hello.We have set up PhotonServer on a local machine, opened all specified ports and shut off any and all firewalls and virus protection. When we attempt to connect to this server within the LAN, it...
View ArticleHow to update SDK on server?
HiI can see the current SDK version is: v4.0.29.11263When I log into our VM I see that our installed Photon Control is Version: 4.0.28.2962I assume that in this case, "SDK" and "Photon Control" is the...
View ArticleHow to run LoadBalancing MasterServer from Visual Studio?
When I open LoadBalancing solution and hit F5, it runs the GameServer, correct? What about if I want to run the MasterServer? And is it possible to run both MasterServer and GameServer at the same time?
View ArticleAI Control
Currently our game has Bots that are evenly distributed among players in the room. If one player drops, AI that he controls immediately destroys itself. There are two things I want to ask:1. Can AI not...
View ArticleCant rejoin server
Hey there,when i enter the multiplayer server and quit into another (no PUN) scene, i can't rejoin the multiplayer.Get this error:ConnectUsingSettings(9failed. Can only connect while in state...
View ArticlePhotonServer license issue (wrong server quantity)
We have ordered licensee for 2 separate servers:But server quantity in photon server launcher still show us "Server Quantity: 1":We have problem in production: Server with Hardware ID:...
View ArticleStrange memory profile for Mmo in ExitGames-Photon-Server-SDK_v3-4-31-10808
We've been chasing a possible memory leak for a while, but memory profiling doesn't seem to indicate an actual leak. Instead, the amount of unused memory allocated to .NET keeps growing, apparently...
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