Huge lags on the client
Hi, sometimes huge lags happen on the client. We are trying to investigate the issue. Sometimes our Photon server sends a packet and a client receives it in more than 1 second. Usually round trip time...
View ArticleCloud Servers/On Premise questions
I'm new to Photon and I'm trying to understand the architecture enough to evaluate the options we might take in using it for a product. Currently our game(unity based) is run across a number of...
View ArticleQuestions Regarding PublishEvent and Package loss
We're having some issues with players with 300+ roundtrip-time sometimes getting insane delays (2+ seconds). I'm thinking it's package loss, and am considering stuff I could do to fix it. It's an rts,...
View ArticleMoved: getIncomingReliableCommandsCount showing unreliable too?
This discussion has been moved.
View ArticleIs Photon Server abandoned?
Last version was released almost 2 years agoThere are no bugs or improvements to make? I like to work with photonServer, but i'm not sure about it's future to start another project with it
View Articleunity3d web gl support
does photon PUN support web gl for self hosted load balancing v3-4-31-10808 and v4-0-29-11263 server?edit:the lastest version do support it but does anyone know how to connect it to the load balancing...
View ArticleWhat is the common way to use unity at server for business logic
For example i want to launch unity for each room(custom room code, not silly plugins). That is easy (looked into photonSwarm sources and you did exactly the same thing).What's next? I want to process...
View ArticleEnableAutoRestart/ForceAutoRestart
Is the restart functionality limited to watching the application dlls or should it work for plugin dlls as well?I have these options enabled for both...
View ArticleAsync Operations in Server plugins
What is recommended for use in server plugins for asynchronous web operations?I have analytics functions that get sent out to playfab for various things, and I'm currently using...
View ArticlePhysics
I have a room, i have a physics world created by room at startAll's goodI want to do those things with 10hz:Take input from clients inside room (not lockstep, just as fresh as possible)(Clients update...
View ArticlePhotonServer slack, discord, etc?
Is there any chat for photon server? I saw bolt's slack is very active while there is none i know about for server
View ArticleServer Specifications
Greetings, we are working on a multiplayer football game that uses a lot of physics and each player (up to 8~) can interact with the ball. We are trying out the free package you offer, but we're having...
View ArticleHelp me please
Hello!! I'm really worried about my studying Photon Server. Please help me. Sory for these stupid question but thay do not geve me sleep.1. Can i make on Photon server strategy games that have...
View ArticleCheck if room exist when reconnect
We are using Photon Server and recently encountered a problem when reconnecting.When player disconnect and try to reconnect to the same room, we need to be able to determine if the room still...
View ArticleGetting DisconnectByServer status instead of DisconnectByServerUserLimit
I'm using the stand alone photon server with all custom applications.I was using UDP connections and I had a unit test that made a bunch of connections until it got the DisconnectByServerUserLimit...
View ArticleUserId not set
Hi. I've got this error when try to run Photon Unity examples on Photon server:Operation failed: OperationResponse 226: ReturnCode: -2 (Join failed: UserId is not set, checkUserIdOnJoin=true expects a...
View ArticlegameVersion not working with Self Hosted?
Hey everyone,I noticed gameVersion in "ConnectUsingSettings" does not work with Photon Self hosted (PhotonControl).Is there an alternative we could use to separate players with older versions of the...
View ArticleGetting disconnects after 3000 users on single game server.
[We are using Loadbalancing solution provided from Photon.]Our game servers are Intel Xeon E5 2686 with 64GB ramWe can easily reach 3000 users on our game servers. CPU load is 60% and ram usage is 10%....
View ArticleWe are seeing ClientTimeoutDisconnect's in bulk
Hey everyone,We have started seeing around 300-400% more ClientTimeoutDisconnect's after switching from reliable to unreliable UDP. When we get one ClientTimeoutDisconnect we often get more shortly...
View ArticleSync player transform
Hi everyone, I'm getting stuck since 3 weeks with this sync over photon.There is the problem : This is not my screen but that's exactly whats happens in my game.I searched everywhere to move on but I'm...
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