Version changes
As i were crawling around serveri didn't saw any detailed list of changes for released versions (current, past)Am i missing something?
View ArticleIs there demand for a Photon server fleet management service?
Our team has built our own service to streamline management of a fleet of Photon authoritative server nodes (for our own game). In particular, I'm referring to monitoring server health, controlling the...
View ArticlePublishing Photon Server SDK Binary in Open Source project
Hello,I am currently of creating an custom server application based on photon for a MMO that will be open source. I need to publish the code and set up the continuous integration, even while the...
View ArticleSelf hosted server with Unity Pun connection issues
Hey allJust wondering if anyone knows a step by step guide to set up a self hosted server and then connect a unity Pun game to this. Been racking my brain now for about half a day trying to get the...
View ArticleA simple question
Hello everybody, long time no talk!Okay I got Photon Server running but I'm trying to understand how to do 2 (i hope quite simple things).Exactly how do I go about adding in 2 features?I want to make...
View ArticleHow to Close Room If there is 4 player
How to Close Room If there is 4 player in room and if 4 then create new room for other player
View ArticleMatchmaking with AI
Currently, we are doing 3v3v3, After a while of matchmaking, empty slots will be filled with AI. We encountered a problem where 4 teams of 2 players joins and they got matched together.What can I do...
View ArticleRoom not visible for HoloLens (except on the Cloud)
Hi,I have a cross-platform application that has a Windows Unity build and a HoloLens Unity build. The problem I'm having is that the HoloLens cannot see rooms created by my desktop, and vice-versa. I...
View ArticleWhere put the dll to server access the Plugin?
Hi! When I create a dll plugin, where I must put it for the server access the plugin?
View ArticleDebugging in Photon On-Premise Server Plugin
Hey everyone,I'm still new to Photon Engine, however would like to know how do you debug server plugins?
View ArticleOperation 229 error: Unknown operation code (-2)
Hey everyone,When I'm trying to connect on my self-hosted server, I get an `Operation 229 error: Unknown operation code (-2) `I believed that this is an issue when joining lobby, however I don't have...
View Articlebase vs info.Continue()
Hello, i'm reading about plugins and have a simple question. What's the difference between this: public override void OnCreateGame(ICreateGameCallInfo info) { base.OnCreateGame(info); } And this:...
View ArticleCreating an IO Game, Authoritative Server Logic and Server Setup Help!
Its our first time making a multiplayer and we're currently making an IO type of game (where there are 100 people in a room) and we thought of using Photon because of the nice API features and the...
View ArticleManually triggering Keep Connection Alive
We're using photon version 4-0-29-11263. The problem we're having is that people sometimes get timeout disconnects, usually after a server hickup. This has been happening more and more often as we've...
View ArticleHow to get data saved on master server from a plugin?
Hello, I want to create a card game and store all information about each card on the mysql server. So the idea is my photon server at the start of running (MasterServer) connects to this db and saves...
View ArticleOnConnectionEstablished questions
Hey Photon Team! Long time, no see! So I'm getting back into the swing of things and I'm working on upgrading my Framework to use Photon 4. I have one server connecting to another server using the...
View ArticleAbout Master Client on Server
We recently started beta testing for our game and encountered many problems.It seems that many problems are caused by Master Client lagging or dropping mid game.I remember that Photon has a way to have...
View ArticleWhat happened to new versions of photon server
When our project first ramped up, I got familiar with photon server as we wanted to use it for our game. Fast forward like 6 months and were getting closer to the end and I need to revisit this. I went...
View ArticleMaster Client Timeout Detection
I read in the Host Migration page that it is recommended to implement a Master Client Timeout Detection mechanism by saving timestamp of last event received from Master Client.While I think its the...
View Article