We recently started beta testing for our game and encountered many problems.
It seems that many problems are caused by Master Client lagging or dropping mid game.
I remember that Photon has a way to have a server plugin or something to act as Master Client in a game.
What we want to create is something like the following:
1. In a 5v5 situation, allow 11 players to join.
2. 10 players being normal clients, and the 1 left is a server hosted bot acting as the Master Client.
What is the best way to achieve such solution?
It seems that many problems are caused by Master Client lagging or dropping mid game.
I remember that Photon has a way to have a server plugin or something to act as Master Client in a game.
What we want to create is something like the following:
1. In a 5v5 situation, allow 11 players to join.
2. 10 players being normal clients, and the 1 left is a server hosted bot acting as the Master Client.
What is the best way to achieve such solution?