Hi!
Is it possible to get a custom error code when kicking actors from a plugin?
Now I use:
Also, what is the error message used for, logging purposes? I don't receive the error message at the client, just an error code (ExitGames::Photon::StatusCode::DISCONNECT_BY_SERVER_LOGIC):
Is it possible to get a custom error code when kicking actors from a plugin?
Now I use:
PluginHost.RemoveActor(ActorNr, "Some error");
Also, what is the error message used for, logging purposes? I don't receive the error message at the client, just an error code (ExitGames::Photon::StatusCode::DISCONNECT_BY_SERVER_LOGIC):
virtual void connectionErrorReturn(int errorCode) {}