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How to determine animation state?

Hi, I'm making an FPS, so ideally, one character should have a few hitboxes. But Photon Server knows nothing about Animation/Animator at all, then how can it determine client's animation and hitboxes...

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Moved: How to determine animation state?

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Understand about peer

Hello, i am reading about peer in photoni want to know why when client send operation to server, server can process it on OnOperationRequest method?My think is every peer have a thread to get action...

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Local latency?

Hi all,I just got PhotonServer running, with LoadBalancing, locally. So I have the server and 2 clients all running on a single machine..and yet from my measurements, I still get 50-100ms of ping (I...

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Data files on Loadbalancing server-plugin

What is preferred method on including and accessing data like .json-files in Loadbalancing server-plugin?

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Moved: Sync rotation and animator states

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Photon Server Local Network - client disconnects and reconnects every 15 seconds

Hi, I am using the Photon Server to create LAN connections. I am running the PhotonSocketServer.exe from within the game so that players can run photon server setup automatically directly from within...

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Multiple load balancing apps on one machine

Hello, we use Load Balancing as base for our server applications, for our unity games. We have a test server, where we host our server app. We have recently decided to run tye second default load...

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is there a way (api) to shutdown server programmatically?

is there a way to shutdown server programmatically? for example an API ?

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other players keep playing if 1 is disconnected from session

Hello, I want to ask you, is it possible for Photon to support 3 players in a session, but after 1 player is disconnected, the other 2 can continue playing without any problems? Or if 1 player...

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Custom error code/message when removing actors from plugin?

Hi!Is it possible to get a custom error code when kicking actors from a plugin? Now I use:PluginHost.RemoveActor(ActorNr, "Some error");Also, what is the error message used for, logging purposes? I...

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Does photon onpremise subscription includes visual studio license.

Does photon onpremise subscription includes visual studio license.

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Self hosted with playfab, getting this error (Operation failed:...

Self hosted photon server with playfab, after successfully getting ticket session i am getting this error --Operation failed: OperationResponse 230: ReturnCode: 32755 (Custom authentication service...

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Create room at server with no user in room in Photon self hosted server.

Create room at server with no user in room in Photon self hosted server.

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How to create room at photon server end dynamically (SELF Hosted)

How to create room at photon server end dynamically (SELF Hosted)

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Create Room at server side when server starts. Please share sample code or...

Create Room at server side when server starts. Please share sample code or link of discussion.

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General Questions: Photon Server SDK LoadBalancing

I'm evaluating self-hosted Photon Server for my Unity project, and have a few general questions:1) I don't really see how to launch additional Game Servers with LoadBalancing (MyCloud). Is there...

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OpReJoinRoom returns "ReturnCode: 32748 (Actor with number 0 not found.)"...

Hi there,looking for some help here.I am using Photon-OnPremise-Server-SDK_v4-0-29-11263 to test my plugin. The problem I am facing right now is after an actor is disconnected, OpRejoinRoom doesn't...

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Help: Load-balancing Operations

Hi, I have been researching about photon for quite a while now and I just cant seem to get my head around Loadbalancing and how I could implement operations/Plugins. I have read quite a few similar...

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Changing name and parent of Network objects

I've noticed that if I modify the name and parent of a GameObject created with PhotonNetwork.Instantiate(), the object will no longer be automatically instantiated when other clients join the room at a...

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