How to determine animation state?
Hi, I'm making an FPS, so ideally, one character should have a few hitboxes. But Photon Server knows nothing about Animation/Animator at all, then how can it determine client's animation and hitboxes...
View ArticleUnderstand about peer
Hello, i am reading about peer in photoni want to know why when client send operation to server, server can process it on OnOperationRequest method?My think is every peer have a thread to get action...
View ArticleLocal latency?
Hi all,I just got PhotonServer running, with LoadBalancing, locally. So I have the server and 2 clients all running on a single machine..and yet from my measurements, I still get 50-100ms of ping (I...
View ArticleData files on Loadbalancing server-plugin
What is preferred method on including and accessing data like .json-files in Loadbalancing server-plugin?
View ArticlePhoton Server Local Network - client disconnects and reconnects every 15 seconds
Hi, I am using the Photon Server to create LAN connections. I am running the PhotonSocketServer.exe from within the game so that players can run photon server setup automatically directly from within...
View ArticleMultiple load balancing apps on one machine
Hello, we use Load Balancing as base for our server applications, for our unity games. We have a test server, where we host our server app. We have recently decided to run tye second default load...
View Articleis there a way (api) to shutdown server programmatically?
is there a way to shutdown server programmatically? for example an API ?
View Articleother players keep playing if 1 is disconnected from session
Hello, I want to ask you, is it possible for Photon to support 3 players in a session, but after 1 player is disconnected, the other 2 can continue playing without any problems? Or if 1 player...
View ArticleCustom error code/message when removing actors from plugin?
Hi!Is it possible to get a custom error code when kicking actors from a plugin? Now I use:PluginHost.RemoveActor(ActorNr, "Some error");Also, what is the error message used for, logging purposes? I...
View ArticleDoes photon onpremise subscription includes visual studio license.
Does photon onpremise subscription includes visual studio license.
View ArticleSelf hosted with playfab, getting this error (Operation failed:...
Self hosted photon server with playfab, after successfully getting ticket session i am getting this error --Operation failed: OperationResponse 230: ReturnCode: 32755 (Custom authentication service...
View ArticleCreate room at server with no user in room in Photon self hosted server.
Create room at server with no user in room in Photon self hosted server.
View ArticleHow to create room at photon server end dynamically (SELF Hosted)
How to create room at photon server end dynamically (SELF Hosted)
View ArticleCreate Room at server side when server starts. Please share sample code or...
Create Room at server side when server starts. Please share sample code or link of discussion.
View ArticleGeneral Questions: Photon Server SDK LoadBalancing
I'm evaluating self-hosted Photon Server for my Unity project, and have a few general questions:1) I don't really see how to launch additional Game Servers with LoadBalancing (MyCloud). Is there...
View ArticleOpReJoinRoom returns "ReturnCode: 32748 (Actor with number 0 not found.)"...
Hi there,looking for some help here.I am using Photon-OnPremise-Server-SDK_v4-0-29-11263 to test my plugin. The problem I am facing right now is after an actor is disconnected, OpRejoinRoom doesn't...
View ArticleHelp: Load-balancing Operations
Hi, I have been researching about photon for quite a while now and I just cant seem to get my head around Loadbalancing and how I could implement operations/Plugins. I have read quite a few similar...
View ArticleChanging name and parent of Network objects
I've noticed that if I modify the name and parent of a GameObject created with PhotonNetwork.Instantiate(), the object will no longer be automatically instantiated when other clients join the room at a...
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