hi , there
my company develop game using photon server and unity pun both free license.
but it sometimes gets really slow, I am concern it if regrading of message limit of room or not.
I can not find the newest reference of message limit in photon server.
what I found is 300msg / second / room , it wrote at 2013 and I also found 500 limit in photon cloud
how about photon server? is it same as photon cloud.
otherwise, I am really concern if it peaks limit , what will happen, will it reject or eject the event from player.
yours sincerely
my company develop game using photon server and unity pun both free license.
but it sometimes gets really slow, I am concern it if regrading of message limit of room or not.
I can not find the newest reference of message limit in photon server.
what I found is 300msg / second / room , it wrote at 2013 and I also found 500 limit in photon cloud
how about photon server? is it same as photon cloud.
otherwise, I am really concern if it peaks limit , what will happen, will it reject or eject the event from player.
yours sincerely