I can connect from the host machine for obvious reasons (as seen from this error message below) but only the host machine.. I am hosting over tcp and the connection is NOT set to 127.0.0.1 in the photon settings in unity, it's set to the ip address that it should be, I'm not sure why it is trying to connect to 127.0.0.1... where do I need to change the ip it's connecting to?
Connect() to '127.0.0.1' failed: System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it.
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x000b6] in <93cc5a601cf645d2a15a96c4600351ac>:0
at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, System.Int32 port) [0x00008] in <93cc5a601cf645d2a15a96c4600351ac>:0
at ExitGames.Client.Photon.SocketTcp.DnsAndConnect () [0x00088] in <5bac2b0d73684de1adac4ad02bdde90d>:0
UnityEngine.Debug:LogError(Object)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Extensions/Networking/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1574)
ExitGames.Client.Photon.SocketTcp:DnsAndConnect()
System.Threading.ThreadHelper:ThreadStart()