Hi, I've found 2 bugs when using HivePlugin to broadcast.
1. When cacheOp==AddToRoomCacheGlobal, the HivePlugin is going to wrap custom event twice for the cached event, that makes the data struct inconsistency.
https://imgur.com/9DtTxPd
2. When cacheOp==RemoveFromCacheForActorsLeft, the GSGame.log print unsupported, I've no idea about how to remove a room cache.
https://imgur.com/X70rkay
I'm making an authoritative game where player can join/leave any time, so I want to cache those instantiate events in case player who joined later can see everything.
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