Hello,
I am new using Photon PUN 2 and i am facing to an issue.
i am trying to implemente Inventory system
My inventoryManager is singleton evething work well but when i drop an item on the ground if i pickup it with an other player this item is always put back in the inventory of the player who throw this item.
i transfer ownership of the Object to the player who collier with but same thing, so maybe it's because my inventory is singleton but i don't understand how the gameobject can be placed back in the creator inventory because this inventory is not networked so there is 1 inventory Singleton on each client and each client have à knowledge about inventory singleton of other player
If someone can help me pls :)
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