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Channel: Photon Server — Photon Engine
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Loadbalancing different from Cloud Server

Our client asked us if we could make their application work in a place with poor or no internet connection. We continued developing in the cloud and when we were happy with the game we started testing...

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Moved: Automatically Reconnecting on Leaving Room

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Failed to instantiate object in OnJoinedRoom callback

Hi, I am using PUN(v1.9) and local Photon server(4.0.29.11263). I want to instantiate a network object by PhotonNetwork.Instantiate in OnJoinedRoom() like: public override void OnJoinedRoom() {...

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Photon Bolt on dedicated server make no session

Hello. I am using Bolt's matchmaking for my multiplayer project in Unity 2018.2.5 . I’m using photon dedicated server instead of photon cloud, but I am having an issue with retrieving sessions created...

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Disconnect and reconnect in photon server.

Hello pls help me how can i disconnect in the room after i connected. Because if i connect in the room if i call the main scene. I become disconnected in the room .

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LoadBalancingApi can not serialize an array?

Hi, in order to combine packet as much as possible, I want to wrap my data into Dictionary[] and then send it to the server. But Unity Editor throws IndexOurOfRangeExceptions while trying to serialize...

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PhotonServerPlugin How to use OnRaiseEvent ()

tl:dr Hello. I am a beginner. I am creating online games with SelfHosted PhotonServer and Unity. All the tests are in my PC. I want to do POST from PhotonServer (via HTTP) to Apache HTTP Server using...

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Globally Notification/Event

Hello team, Please provide a solution for sending notifications/events to all the users connected to the server irrespective of their rooms or lobby. Thanks Ram

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Inventory Singleton Issue

Hello, I am new using Photon PUN 2 and i am facing to an issue. i am trying to implemente Inventory system My inventoryManager is singleton evething work well but when i drop an item on the ground if i...

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Moved: Inventory Singleton Issue

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Issue with the Photon App Domain loading Dlls

I upgraded my nuget packages today and now when I try to run my photon application it is unable to load the correct version of the Microsoft.Extensions.Configuration.Abstractions. It tries to appear to...

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How many messages a server can send each second?

Hi, I'm using OnPremise to develop a game, wondering how many messages a Server can send each second. Besides its bandwidth, is there any limitation like "Usually you can't send over 1000 messages for...

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What exactly does the 175$ plan give you?

What are you exactly paying for when you pay 175$ for the unlimited plan and then have to go pay another 80$ for a vps to actually host the onpremise server?

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Staying in the same room

Im using the basic photon 2 demo pun basics room for 1 Id like all the players to be in the room for 1 instead of going into bigger rooms if more players enter. What is the optimal way to change the...

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GameServer is registered, can connect to Master Server but disconnect on...

Hey there everyone :) So I'm hosting photon on my Windows Server 2016 Using both TCP and UDP, I can safely connect to my server ip from Unity. However when I try to create a room I simply get...

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only main can see other player

Only the game host can see the other player. The movements are also synced together. Any clue what this could be?

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Loadbalancing sample JoinGame failed (fixed)

I've setup an Amazon ec2 https://doc.photonengine.com/en-us/server/current/reference/faq#how_to_host_photon_server_on_amazon_ and am running the PhotonControl.exe on it. I've opened all the ports...

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Moved: Second player can't connect to self-hosted server

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[Beginner] Using PUN + Photon Server who actually does the hosting?

Hi guys, I am making a game with PUN and Server SDK, i just have a simple question, since im wrapping my head around server sdk, when you make a game using PUN and connect to a self hosted dedicated...

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Getting NULL on photonView.Owner and "Player" class

Hi guys, using lastest server sdk v4-0-29-11263 enabled anon authentication and i dont get Players, the thing is, photon voice crashes when instantiating event codes, OnEvent to be more precise, i cant...

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