Loadbalancing different from Cloud Server
Our client asked us if we could make their application work in a place with poor or no internet connection. We continued developing in the cloud and when we were happy with the game we started testing...
View ArticleFailed to instantiate object in OnJoinedRoom callback
Hi, I am using PUN(v1.9) and local Photon server(4.0.29.11263). I want to instantiate a network object by PhotonNetwork.Instantiate in OnJoinedRoom() like: public override void OnJoinedRoom() {...
View ArticlePhoton Bolt on dedicated server make no session
Hello. I am using Bolt's matchmaking for my multiplayer project in Unity 2018.2.5 . I’m using photon dedicated server instead of photon cloud, but I am having an issue with retrieving sessions created...
View ArticleDisconnect and reconnect in photon server.
Hello pls help me how can i disconnect in the room after i connected. Because if i connect in the room if i call the main scene. I become disconnected in the room .
View ArticleLoadBalancingApi can not serialize an array?
Hi, in order to combine packet as much as possible, I want to wrap my data into Dictionary[] and then send it to the server. But Unity Editor throws IndexOurOfRangeExceptions while trying to serialize...
View ArticlePhotonServerPlugin How to use OnRaiseEvent ()
tl:dr Hello. I am a beginner. I am creating online games with SelfHosted PhotonServer and Unity. All the tests are in my PC. I want to do POST from PhotonServer (via HTTP) to Apache HTTP Server using...
View ArticleGlobally Notification/Event
Hello team, Please provide a solution for sending notifications/events to all the users connected to the server irrespective of their rooms or lobby. Thanks Ram
View ArticleInventory Singleton Issue
Hello, I am new using Photon PUN 2 and i am facing to an issue. i am trying to implemente Inventory system My inventoryManager is singleton evething work well but when i drop an item on the ground if i...
View ArticleIssue with the Photon App Domain loading Dlls
I upgraded my nuget packages today and now when I try to run my photon application it is unable to load the correct version of the Microsoft.Extensions.Configuration.Abstractions. It tries to appear to...
View ArticleHow many messages a server can send each second?
Hi, I'm using OnPremise to develop a game, wondering how many messages a Server can send each second. Besides its bandwidth, is there any limitation like "Usually you can't send over 1000 messages for...
View ArticleWhat exactly does the 175$ plan give you?
What are you exactly paying for when you pay 175$ for the unlimited plan and then have to go pay another 80$ for a vps to actually host the onpremise server?
View ArticleStaying in the same room
Im using the basic photon 2 demo pun basics room for 1 Id like all the players to be in the room for 1 instead of going into bigger rooms if more players enter. What is the optimal way to change the...
View ArticleGameServer is registered, can connect to Master Server but disconnect on...
Hey there everyone :) So I'm hosting photon on my Windows Server 2016 Using both TCP and UDP, I can safely connect to my server ip from Unity. However when I try to create a room I simply get...
View Articleonly main can see other player
Only the game host can see the other player. The movements are also synced together. Any clue what this could be?
View ArticleLoadbalancing sample JoinGame failed (fixed)
I've setup an Amazon ec2 https://doc.photonengine.com/en-us/server/current/reference/faq#how_to_host_photon_server_on_amazon_ and am running the PhotonControl.exe on it. I've opened all the ports...
View ArticleMoved: Second player can't connect to self-hosted server
This discussion has been moved.
View Article[Beginner] Using PUN + Photon Server who actually does the hosting?
Hi guys, I am making a game with PUN and Server SDK, i just have a simple question, since im wrapping my head around server sdk, when you make a game using PUN and connect to a self hosted dedicated...
View ArticleGetting NULL on photonView.Owner and "Player" class
Hi guys, using lastest server sdk v4-0-29-11263 enabled anon authentication and i dont get Players, the thing is, photon voice crashes when instantiating event codes, OnEvent to be more precise, i cant...
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