Hey there everyone :)
So I'm hosting photon on my Windows Server 2016
Using both TCP and UDP, I can safely connect to my server ip from Unity. However when I try to create a room I simply get Socketudp.Disconnect() as debug and I get "Game does not exist" error when I launch the test client on server.
Log from GSGame:
https://pastebin.com/A684TBu8
Log From MSMaster:
https://pastebin.com/G2kTtsRg
Also, when creating a room unity gives me "Failed parsing adress:"
full log:
Failed parsing address:
UnityEngine.Debug:LogError(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:1826)
ExitGames.Client.Photon.IPhotonSocket:Connect() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/IPhotonSocket.cs:107)
ExitGames.Client.Photon.SocketUdp:Connect() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/SocketUdp.cs:64)
ExitGames.Client.Photon.EnetPeer:Connect(String, String, Object) (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/EnetPeer.cs:267)
ExitGames.Client.Photon.PhotonPeer:Connect(String, String, Object) (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PhotonPeer.cs:1116)
Photon.Realtime.LoadBalancingClient:ConnectToGameServer() (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:807)
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2320)
ExitGames.Client.Photon.<>c__DisplayClass100_0:b__0() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PeerBase.cs:893)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/EnetPeer.cs:429)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PhotonPeer.cs:1428)
Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:130)
Can anybody point me to a correct configuration?
Photon server sdk v4
Unity Pun v2
Windows Server 2016
No custom ports. Actually no custom anything. Just downloaded, launched and set the ip to public.
Obfuscated my server address and username in the logs for obvious reasons.
Tried a lot of IP configurations in Photon.Loadbalancing.dll.config for both Master and GameServer folders but I still believe I may be missing something here.
Thanks a lot in advance :)