Serializable Data on Server Size
i am using sdk photon server , And i want to send data from Server to Clients like it: public class UserInfo: System.Object { [SerializeField] protected int _id; [SerializeField] protected string...
View ArticleLoadbalancing sample JoinGame failed
I've setup an Amazon ec2 https://doc.photonengine.com/en-us/server/current/reference/faq#how_to_host_photon_server_on_amazon_ and am running the PhotonControl.exe on it. I've opened all the ports...
View ArticleSecond player can't connect to self-hosted server
Hello everyone. I am developing a simple tic-tac-toe game to learn basics. I programmed the main logic and game works on Photon Cloud. I followed the PUN introduction tutorial for making the game. When...
View ArticleEase/difficulty of running PUN on dedicated server running CentOS 7
hi, i just signed up for the free version of PUN, which i intend to use for my multiplayer games. can someone with experience in the area tell me how hard/easy it is to use PUN with a dedicated server...
View Articleloading a self server license by command line
How do you load a license by command line.
View ArticleMoved: Second player can't connect to self-hosted server
This discussion has been moved.
View ArticleMoved: Ease/difficulty of running PUN on dedicated server running CentOS 7
This discussion has been moved.
View ArticlePhoton Server not start
Hi, I'm a beginner to custom server. I have the photon server up but when I start the custom service the server starts for a few seconds then shuts down.
View ArticleDestroying Rooms
Is there a way to destroy rooms created on a locally hosted Photon Server? I need a way to bypass the RoomOption.EmptyRoomTTL sometimes and destroy the room immediately.
View ArticleUsing enforceFIPSPolicy?
Hi. I'm new to Photon and hoping someone here has some experience with my issue. The company I work for requires FIPS to be enabled on all computers, though documented exceptions for individual...
View ArticleLocal host LoadBalancing server can't creat room
When I Extract Zip,and run loadBalancing without any change of configuration,can't creat room.Whatever by TestClient or by PhontonNetwork.creatroom. I'm sure all Ip are "127.0.0.1".I need help. Here is...
View Articlehow do u use loadbalancing in photon server?
Hi, I'm a absolute beginner to photon server, not photon cloud. But I want to make the simple multiplayer game by using the LoadBalancing application in photon server. Unfortunately, there are many...
View ArticleAsync Operations in Server plugins
What is recommended for use in server plugins for asynchronous web operations? I have analytics functions that get sent out to playfab for various things, and I'm currently using...
View ArticleAuthenticationValues, SetAuthPostData and Custom headers
Hi, we need to send some custom headers within AuthenticationValues. The values of the headers are always different for the user. Due to that we cannot use the global CustomHttpHeaders which can be...
View ArticlePhotonNetwork.ConnectToMaster With Local Server/Computer Name
Hi, we are currently testing a local cloud scenario with a PUN Server in a local network. The clients which are all inside this network should connect to this server via the...
View ArticleOne server only, one room only and not offline mode?
Hello, first of all i use a translator (google translation) so english will be very bad! I would like to know if it is possible to have only one server, one room? I want to make an online game where...
View ArticleServer Load & Performance question
Hello, I'm developing a fast-paced arena FPS with Unity & Photon Server. I was just curious about our performance: Since it's a fast-paced game (Max 16 players - 8v8) with compact maps so some kind...
View ArticleSaving a many-to-many webcam stream server-side
Hi, I am making a many-to-many webcam app in Unity using the StreamSDK plugin. I have a working prototype connecting to Photon Server. The reason why I choose Photon Server instead of the Cloud...
View ArticleAutomatically Reconnecting on Leaving Room
So i am trying to leave a room so when i leave it i reconnect automatically here is the Code i am using // Called from a button or somewhere external public void LeaveRoom() {...
View ArticlePhoton Loadbalancing Errors Spam
Hello. I am using Photon Server. Periodically I can see the "Can't optimise broadcast to disparate peers" error. I couldn't find anything on google. So does anybody know what problem it is and how to...
View Article