Photon server and PUN 2 samples
tell a newbie please. Installed the last server. I installed the last PUN2 in the new unit project. Set the correct connection address in the settings 127.0.0.1:5056. But when I try to connect, I get...
View ArticleReset room and PlayerNr
Hi everyone. Sorry for rude english, and I also hope post this thread right. I need help - yo can see my problem here in gif: https://media.giphy.com/media/KyIchXJOFpSw5vOzAd/giphy.gif As y may see -...
View ArticleHow to reconnect before connection timeout?
Hello, I experience this behavior of photon server plugin: 1) I am an user in a room X (player TTL is 1sec, Room TTL 3mins) 2) the client dies (without proper disconnect) 3) I immediately try to...
View ArticleClient is unable to connect to server
I am trying to find out what issues could cause this error: ERROR-Receive issue. State: Connected. Server: 'localhost' ErrorCode: 10054 SocketErrorCode: ConnectionReset Message: An existing connection...
View ArticleGuide for setting up client and server code for Photon Server
I've read all the Photon Server documentation here: https://doc.photonengine.com/en-us/server/current/getting-started/photon-server-intro However it seems like it's just a high level overview of what...
View ArticleSchannel issue on Windows Server 2012 R2
Hello. I have Photon Server instance on Windows Server 2012 R2 (amazon ec2 instance) Every night at 00:00 AM I see peek of disconnected peers (using grafana). At the same time CPU usage graph on amazon...
View Articlecall peer.disconnect right after peer.opcustom
what is the best way to send player a message and then disconnect them right the way? do I need to create a timer to wait for a few seconds to make sure the message is sent or engine will execute in...
View ArticleHow do Photon Server handles unreliable packets?
Hi, I'm implementing delta compression for my game, I want to know more about how do Photon Server handles the unreliable custom event. 1. Will Photon combine a few events sent to the same actor to...
View ArticleSecurity Issue
Hi.i have send you and email(Email : Aidin0181@gmail.com) with some notification about your application security.but you didn't send me back any message.did you get that email??
View ArticleHow do we know the traffic on both side?
Hi, I'm using PhotonServer + LoadBalacingApi, currently trying to figure it out what kind of compression fits my archetype best. Is there a way we could know the precise packet size(including the...
View ArticleRTT on LAN for Self Hosted Server
What Round Trip Time should I be expecting for a single isolated Operation Request when using the Self Hosted solution on LAN? In my own experiments I'm getting around 20ms, which seems relatively high.
View ArticleRPC and packet flooding protection?
Hi! Does Photon have protection against too many RPC commands and other packet flooding protection? Somebody figured out how to run functions from my .NET assembly so they can send RPC's whenever they...
View ArticleOpen-world, non-MMO server architecture
I have a near-infinite game world that I am looking to add multiplayer to and would love some input on the best way to go about it. The problem as I see it is the need for server authority over physics...
View ArticleJoinRoom Failed
Hello I have been developing games with Photon Unity Networking (PUN). However, I want to add Server side logic, so I'm running Photon Server by Self-Hosted and I am checking the connection. A problem...
View ArticleApplicationBase mscorlib error
Hello, I was trying out a demo test server from the "Unity Multiplayer Games" book (link) which is similar to the App From Scratch in that it extends the ApplicationBase class for the server. However...
View ArticleHello sir/maam. Plss help me. Why i need to reopen my game to connect in...
Even i i check the auto joined lobby. I cannot reconnect to the photon room after my game end and go back to the main menu
View ArticleDisconnect and reconnect in photon server.
Hello pls help me how can i disconnect in the room after i connected. Because if i connect in the room if i call the main scene. I become disconnected in the room .
View ArticleMoved: Hello sir/maam. Plss help me. Why i need to reopen my game to connect...
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View ArticleMoved: See knock back effect immediately on client side
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View ArticleQuestion about the Photon3DotNet dll
I want to know what the IphotonPeerListener.OnMessage is, and information about when it is called. It does not appear in the unity dll nor does the API Doc have it listed as method on there.
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