Explain how to use byte code on PhotonPeer.RegisterType()
This link doesn't explain what byte code that we need to pass has to be. Can I get clarification? Why (byte)'W' in this example? What are the byte codes that are already being used by the framework?...
View ArticleCan photon chat working with photon server?
Hai guys, can anyone tell me whether photon chat working with photon server?? Thanks
View ArticleDiagnosing Apple Apple store connect issues to photon server
We followed steps 'A' in the photon IPv6 guide: https://doc.photonengine.com/en/onpremise/current/operations/ipv6 Client tested successfully on the bridged NAT64 network, but app is being rejected...
View ArticlePhoton Server CCU Question
Sorry that this question may have been answered many times, but I have searched and have not found an answer.I'm confused on Photon Server CCU. If I plan to self-host a server using Photon Server on my...
View ArticleServer crashes and restarts every day
Hello Dev Team!I have a very odd issue: I had two dedicated servers with approximately same ccu load on different hosting providers. About 1-2 times a day only the first server crashes and restarts....
View ArticlePhoton Server SDK Demo Source Code Copyright
Hi, throughout many classes contained in the demos in the Photon Server SDK, e.g. the MMO demo, contains Copyright information like: // copyright file="PhotonApplication.cs" company="Exit Games GmbH"//...
View ArticleWONDERING where to DOWNLOAD Photon Server (already got free licenses)
Never seen any link or button with"DOWNLOAD"feel depressed that https://www.photonengine.com/en/OnPremise/Download is not available. :(
View ArticleSend class into Photon [No serialization]
I have a class with about 10 variables. I want to send List of this class Server>Clients .(this class in common) I was tried it using List of object[] but it's very weird way. Are there other ways?...
View Articlecannot connect to my public ip but can connect to my local ip
I'm a complete beginner and there aren't a lot of tutorials about this sort of thing, i've been trying to figure this out for a week. In start i put PhotonNetwork.ConnectUsingSettings (_gameVersion);...
View ArticleAuthoritative Logic in Photon Server [Self hosted]
I have developed a turn based game using photon cloud but it is very easy to cheat plus I'm getting sync issues in multiplayer mode. I want to use self hosted authoritative photon server.As far as I...
View ArticleIs there a fleet management solution for Photon Server?
If I want to run multiple instances of Photon servers running on my own servers and clouds, is there a way to elegantly manage my fleet of servers to automatically download photon updates, new app...
View ArticleGetting disconnects after 3000 users on single game server.
[We are using Loadbalancing solution provided from Photon.]Our game servers are Intel Xeon E5 2686 with 64GB ramWe can easily reach 3000 users on our game servers. CPU load is 60% and ram usage is 10%....
View ArticleBriefly running 2 servers with the same license
I have a question regarding the photon in-premise server quantity policy: In our game, we've implemented a mechanism that allows us to gracefully move our users to a different server without killing...
View ArticleWhere should I store the player's game specific data for that specific room
I was looking at the loadbalancing server code and found a class named, PlayerCache. It has an array for all the players. I want to store player's health for that instance of room. So here's a...
View ArticlePluginHost.BroadcastEvent is unexpected running
hellowe are implemented BroadcastEvent in photon loadbalance.we have created custom plugin and implemented PluginBase class. our game communications is working fine with my custom Event Codes and...
View ArticleHow Enable Log in loadBalancing?
Hai guys, can anyone tell me how enable log in loadbalancing application?? iam want to try log something but its don't appear in log file. Thanks
View ArticleCall plugin error
Hai guys, can any one tell me what is wrong with this Operation failed: OperationResponse 227: ReturnCode: 32751 (Plugin Mismatch requested='CustomPlugin' got ErrorPlugin with message:'PluginManager...
View ArticleDeployment tutorial on production server Amazon EC2
Hi,Is there a tutorial on what should be done to deploy photon in a production environment? I'm using Windows Server 2012 R2 on EC2, 1G RAM & 1CPU. I want to allow my clients connecting your Photon...
View ArticleCannot connect to a server on WebGL platform
Hi,I'm working on my new project, and I have a simple script which makes a connection to a server. On Unity editor, a WebSocket connection to a server is working fine. But, on a WebGL build, it's...
View ArticlePhoton Server. Can I send an operation to server without Connect?
I am making a game with registration, and I want to send to server operation with Login&Password of players but without Connect, player shouldn't be connected to server
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