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Can I use the loadbalancing client SDK for .NET for performance tests in S2S...

Hi.I want do load testing to LoadBalancing cluster(1 master & several game servers) on Photon Server.I found that it needs to implement S2S application from this document, but I have questions.Can...

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How to put a load on loadbalancing server for performance tests?

Hi.I'm writing a performance testing S2S application for loadbalancing cluster, but I'm not sure how to put a load on the server.I think it needs number of threads and each thread create a peer to...

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Photon Keep disconnect when change scene in Unity Android

I'm using Unity version 5.6.2 and when i test on android device the client keep disconnect when change scene. How can i solve this? Or i just keep update all the time to reconnect ? Thx

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Moved: Photon Keep disconnect when change scene in Unity Android

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How to do porting ExitGames.Client.Photon.PhotonPeer's methods for...

Hi.I'm writing Photon Server application for LoadBalancing's performance test in reference to source code of Stardust.Client.(I was suggested in this discussion)But I'm not sure to port some methods of...

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Deactivate App on Dashboard (Photon Cloud)

Hello,how can we deactivate an App in the Dashboard of Photon Cloud?There is no Deactivate Button although we can select "Deactivated App" from the dropdown.Thanks.

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Load Balancing stopped immediately after started in visual studio

Hi.I am working with Photon server and loadbalancing for more two years but today when I started it in visual studio by clicking on Start button it suddenly stopped after 2 seconds . I don't kow why it...

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Photon Server VS Photon Cloud with Webhooks

Hi! I'm now looking for options for developing a real-time room-based multiplayer game (MOBA).I need the server to be partially authoritative - I don't need it to check physics, but it should validate...

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Help!!! I can't start as application.I've tried any license on the official...

26908: 11:36:11.417 - ERROR: failed to load PhotonLicensing.dll. Going to shutdown.26908: 11:36:11.417 - License has expired.26908: 11:36:11.417 - Server shutting down...

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Why PluginHost.BroadcastEvent sends null data to Unity Client ?

hello We are testing OnRaiseEvent and BroadcastEvent.and we are able to get data in OnRaiseEvent but when i'm trying to send data from server to unity Client then i'm getting null in data public...

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Whether the photon server needs an app id

Hi guys, i just trying photon server for learning case, and i just wondering if usually iam using PUN and i have to use App id to identified the game with photon account, now if i use photon server...

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OnOperationResponse problem

Hi Guys, i have promblem when iam try to send some operation custom with PhotonNetwork.networkingPeer.OpCustom() like this public void OpTestRequest() { var parameter = new Dictionary<byte,...

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Can photon server run 2 application??

Hai guys, can photon server run 2 application? for example i run photon instan ce load balancing for gaming server connection, but i want to enable chat to?? can I do that??

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Unity Photon self host doesnt take my public ip

So i have a problem i have my own application Phoon server running and game ip config is set to my public ip and then i go to unity and go to the photon server settings and i set it as self host and i...

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Where I can put custom operation in LoadBalancing

Hai guys, iam tired for searching where i can put custom operation in loadbalancing ? i already read for add operation documentation in photon but where exactly i must change the code to allow custom...

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Can photon server logging with cmd?

Hello guys sorry if i always asking in this forum but just in this place i can get correct answer from expert, I just trying learning logging in photon server, and work just fine. Result of logging...

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How can I determine the cause when PhotonPeer.Connect() fails.

It's being logged out, but I would like to be able to check this in code. Anything like LastErrorCode/Message?

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Moved: How can I determine the cause when PhotonPeer.Connect() fails.

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How Enable Plugin?

Hai Guys, now iam lerning plugin in photon server, iam following step in Plugin Page but when i try add code in LoadBalancing project - app.config like thisand iam start application...

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lock vs ReadWriteLockSlim vs Fiber vs? [Question]

What are differences between these functions(and maybe is there more?) and in which situations I should use them?For example, I did Sheldude by Fiber and in this Sheldude, I change list I need to lock...

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