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Sync data with new players

Hello, I've recently started using PUN, and I'm having trouble syncing data with players that join the server late.For example, if player 1 has 10 kills, and a new player joins the server, he will see...

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Obtaining App ID with Photon Server

While using many of the demos from PUN I am asked for my App Id. The thing is, I want to test these demos using Photon Server. How can I change the code so that it connects to Photon Server?

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Where is AuthSettings location

hi everybodyi read the instructions in https://doc.photonengine.com/en/realtime/current/reference/custom-authentication.in the section "Setup for Photon Server", he mentioned AuthSettings must be...

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[Unity3D] How to set a Photon Server

Hy everyone, For my game, I use the Photon Cloud. However I want to transform my game to use the "Self Hosted" photon. I have the SDK but I don't know what to do with it . I need a "standard" quick...

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How to create master server for Unity3D client, and deploy it to Photon Server?

After installing Photon Server SDK i have "deploy" folder and various deployable examples "LiteLobby", "MmoDemo"...1) How to deploy demo examples?2) How to create my own deployable master server? (like...

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maximum length of custom serialization byte buffer

What's the maximum permitted length of the byte buffer produced by custom serialization?

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Custom authentication UserID and NickName not Set

hi, i setuped photon server v4 in my own server. i red this article to configure Custom Authentication hosted in my own web server. but in PUN (v1.66) after connect, in the OnConnectedToMaster...

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Socket TCP_NODELAY

Hello, how to open tcp socket's TCP_NODELAY?

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[Unity3D][Self Hosted Server] Detect local ip of self hosted server.

Hello, I'm new to working with photon but I've been able to figure most of it own on my own or through demos online. I'm currently working on a project which would involve networking 1 laptop to a...

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Photon server or PUN?

Dear Photon staff and members,I am developing a small card game to get experience on networking and game development.After some research I have chosen to use PUN for the simplicity of using it for...

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photon tcp socket TCP_NODELAY

hi,how to set photon tcp socket with TCP_NODELAY?In the windows socket api , i can use setsockopt with TCP_NODELAY arg, but i don't know how to set this option in photon server.please tell me how to...

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CreateWorld method zeros TileDimentions Vector in MMO demo

As you can see from the screenshot, on entry to OperationCreatedWorld, request.Parameters[2] holds a vector3 containing the values 1000,1000 and 0Once that request has been passed into CreateWorld and...

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MMO Demo entity movement is useless.

After 3 days of delving into Photon Server code and reverse engineering the MMO demo due to the documentation being less than ideal, I've found out it's missing some major ingredients with the WinGrid...

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V3 -> 4 Class Inheriting from PeerBase, can no longer override constructor

All of the example I've seen on the net are still using V3 of the SDK and are overriding the constructor of PeerBase. V4 does not allow you to do this.. Has PeerBase been depreciated? How can I...

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How to intergrated with cocos2d js on native Android and IOS?

I used cocos2djs to make application and i want it integrate with photon. I downloaded photonjs and try to compile on web and device. It's work ok on web but do not when compile to device (android...

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Faults in Photon 4

virtual method in S2SPeerBase OnInitializeEcryptionCompleted has a typo.InboundS2SPeer's base constructor with InitResponse signature is deprecated (I could be wrong on this one but I cannot for the...

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How do you stop the client from connecting to a server?

Hello everyone, we ran into a small snag and are not sure how to proceed;When starting photon, we run 3 instances, a Gameserver(GS) a Masterserver(MS) and an Editorserver(ES). We are using a DB4O(DB)...

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How do I write plugins for the server?

I want my server to be able to store a list of booleans, recieve RPC's to modify those booleans, and send RPC's based off the received RPC's. Is there a specific script I need to modify to to do this?

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deserializing parameters sent as json

Is it possible for the server to deserialize parameters as typed arrays (specifically, string[]) when sent from the JS client library (as JSON), or will array parameters always be object arrays?(This...

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[Fixed] Unable to Setup Local Photon Server

Hi,I am trying to set up a local server that connects 4 pcs together with a switch. The PCs are not connected to the internet. I started the LoadBalancing instance on one of the PC and tested the...

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