About RPC
We recently encountered a new problem. When one player send photonView.RPC (set to PhotonTarget.All), if one player lags or "lose focus" on mobile devices, other players cannot correctly synchronize....
View ArticlePhoton Server Setup and Tutorial
Hi, I have previously used photon unity networking cloud to create a real time multiplayer game. I used photon cloud for that. Now, I am thinking of creating another game similar to agar.io. Now for...
View ArticlePhoton server for unity
hi.i'm new on photon for unity.i have a Game project that i have to set the logic for that game in server side and the server handle that logic, not Client.so i switched from PUN to Photon server and...
View ArticleUser ID Not Set
We are setting up PhotonServer locally but can only connect and join a room once (one player). Any secondary attempts throw the following error:Operation failed: OperationResponse 226: ReturnCode: -2...
View ArticleQueueOutgoingAcksWarning
Hi, I have read some posts around this topic including a comment like: QueueOutgoingAcksWarning: Happens when you client has 100 ACKs to send in it's queue. This happens when you lack...
View ArticleAmount of data sending per frame or tick
For example I need to send 1500 coordinates of units plus damages and other info(small amounts of parameters) per tick (10 times per second or faster if Photon can) it is real figures for Photon server...
View Articleproblems while writing my own codes
Hi guys,i'm new user of photon server,and i am building my own server with the give photon server loadbalancing example. Now i am running the server successfully, i am able to connect with my client...
View ArticleFinding server on LAN
Is there a way to automatically find and connect to a Photon server on LAN?If there isn't anything already built-in to Photon, how can this be accomplished?
View ArticleCounters & StatsD
I'm trying to push up some server counters via StatsD to our monitoring back-end. The trouble I'm running into is there doesn't seem to be anyway to define a specific "metric_type" as described in this...
View ArticleSend some value on server and get that value for both players when starts...
i want to save time on randomly bases for countdown for the both local and remote player.How can i achieve this task.Thankx in advance
View ArticleInstallCounters
Using the InstallCounters/RemoveCounters from the command-line OR PhotonControl on a Windows10 machine results in "You do not have the appropriate credentials to perform the required action." Running...
View ArticleHow to set the player's properties on the server side?
I can use SetCustomProperties to set properties on the client. But I don't know how to do the same thing on the server side.
View ArticleA question about security.
Here is a question about security.I`m using Photon.StartDust.Client as a pressure test. This is very convenient, however it also means that I can do pressure test from any machine. If anyone else knows...
View ArticlePlugin doesn't work
hi.i have tried to use photon plugin documentation.here:https://doc.photonengine.com/en-us/onpremise/current/plugins/manuali have build my plugin dll and the LoadBalancing app can recognize it.and i...
View ArticleA question about flow calculations
HiIt's me again, this is a question about flow calculationsThe following picture is a screenshot of our game client. This is the data after 232 seconds of the game.I was wondering whether it can be...
View ArticleWhy is FriendInfo.IsOnline always false?
I'm sorry I'm an inexperienced English speaker.I was wonderingI set both PhotonNetwork.PlayerName and PhotonNetwork.AuthValues.UserId.I checked the changes of UserId and PlayerName through...
View ArticlePhoton Plugin Not Receiving data in onEvent callback
Hi,I am trying to implement a Plugin. Inside OnRaiseEvent i am IPluginHost.BroadcastEvent. I have a Javascript PhotonLoadbalancingClient which receives OnEvent callback with proper Event Code. The...
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