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About RPC

We recently encountered a new problem. When one player send photonView.RPC (set to PhotonTarget.All), if one player lags or "lose focus" on mobile devices, other players cannot correctly synchronize....

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Photon Server Setup and Tutorial

Hi, I have previously used photon unity networking cloud to create a real time multiplayer game. I used photon cloud for that. Now, I am thinking of creating another game similar to agar.io. Now for...

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Photon server for unity

hi.i'm new on photon for unity.i have a Game project that i have to set the logic for that game in server side and the server handle that logic, not Client.so i switched from PUN to Photon server and...

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User ID Not Set

We are setting up PhotonServer locally but can only connect and join a room once (one player). Any secondary attempts throw the following error:Operation failed: OperationResponse 226: ReturnCode: -2...

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QueueOutgoingAcksWarning

Hi, I have read some posts around this topic including a comment like: QueueOutgoingAcksWarning: Happens when you client has 100 ACKs to send in it's queue. This happens when you lack...

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Amount of data sending per frame or tick

For example I need to send 1500 coordinates of units plus damages and other info(small amounts of parameters) per tick (10 times per second or faster if Photon can) it is real figures for Photon server...

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problems while writing my own codes

Hi guys,i'm new user of photon server,and i am building my own server with the give photon server loadbalancing example. Now i am running the server successfully, i am able to connect with my client...

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Finding server on LAN

Is there a way to automatically find and connect to a Photon server on LAN?If there isn't anything already built-in to Photon, how can this be accomplished?

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Counters & StatsD

I'm trying to push up some server counters via StatsD to our monitoring back-end. The trouble I'm running into is there doesn't seem to be anyway to define a specific "metric_type" as described in this...

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Send some value on server and get that value for both players when starts...

i want to save time on randomly bases for countdown for the both local and remote player.How can i achieve this task.Thankx in advance

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InstallCounters

Using the InstallCounters/RemoveCounters from the command-line OR PhotonControl on a Windows10 machine results in "You do not have the appropriate credentials to perform the required action." Running...

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How to set the player's properties on the server side?

I can use SetCustomProperties to set properties on the client. But I don't know how to do the same thing on the server side.

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A question about security.

Here is a question about security.I`m using Photon.StartDust.Client as a pressure test. This is very convenient, however it also means that I can do pressure test from any machine. If anyone else knows...

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Plugin doesn't work

hi.i have tried to use photon plugin documentation.here:https://doc.photonengine.com/en-us/onpremise/current/plugins/manuali have build my plugin dll and the LoadBalancing app can recognize it.and i...

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A question about flow calculations

HiIt's me again, this is a question about flow calculationsThe following picture is a screenshot of our game client. This is the data after 232 seconds of the game.I was wondering whether it can be...

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Why is FriendInfo.IsOnline always false?

I'm sorry I'm an inexperienced English speaker.I was wonderingI set both PhotonNetwork.PlayerName and PhotonNetwork.AuthValues.UserId.I checked the changes of UserId and PlayerName through...

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Photon Plugin Not Receiving data in onEvent callback

Hi,I am trying to implement a Plugin. Inside OnRaiseEvent i am IPluginHost.BroadcastEvent. I have a Javascript PhotonLoadbalancingClient which receives OnEvent callback with proper Event Code. The...

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