Unity WebGL + photon server + plugin
Hi, I'm debugging some weird behavior I see using my photon server + plugin, perhaps you guys know about it. If I use WebSocket (Not secure), I sometimes get RPCs out of order (which should never...
View ArticleHow to solve the photo server send buffer?
I heard that you can increase s endbuffer. Which parameter of the configuration file should be modified? I can't find the corresponding parameter. It seems that the developer document can't find it
View ArticleHow I host a linux server for my games?
Hi! I'm making games and I have a old server, I want to transfer to this server because I want 100 CCU for free, but I don't know how, can someone explain me how to transfer from the photon servers to...
View ArticleSome issues about distribution
Hello, can I ask if the photo server can allow multiple instances to run on one machine, and can server to server communication be realized between multiple servers? Where can I check the relevant...
View ArticleClient-side code
I am using LoadBalancing and writing client-side code with PUN. I am just wondering about a bit more explanation on what is happening exactly when peer.Service() is called. Is the RaiseEvent code...
View ArticleUnable to send HTTPRequest using Photon Plugins
I'm trying to make a HttpRequest to my azure server but it is throwing following error: The underlying connection was closed: An unexpected error occurred on a send. I would also like to know what all...
View ArticlePhoton Server Microsoft Azure
I want to setup the Photon Server on Virtual Machine from Microsoft Azure. I do not find documentation. Can you help me ?
View ArticleRoom Name Property
Hello, I cannot find any documentation that describes how I could rename the name property. There is no room property in this class so I cannot just update room properties. Is there a special way to do...
View ArticleChange a current Unity game project from Photon Cloud to selt-hosted Photon...
Hi all I am newbie and have 2 questions 1. Changing a current Unity game project from Photon Cloud to Self-hosted Photon Server is so difficult or not? 2. Does self-hosted photon server limit 16 peers...
View Article(solved) Working on Realtime, But giving error with Self hosted Server
Hi ! Learning Photon. I have 3 Buttons #1 - Will connect, then Join Random Room. If there is no room, it will create new. #2 - named Create . Once clicked, It will create room called "asdf1234" #3-...
View ArticleWhat is system requirements for VPS to deploy self-hosted Photon server?
Hello, What is system requirements for VPS to deploy self-hosted Photon (free licence 100 ccu) ? I tried to run photon on Amazon t2.micro instance and cannot start. 3912: 08:28:59.375 - Config|INFO|...
View ArticleClients 'blocks' don't reappear on rejoin
I've been developing a sandbox building game where you can build with other players. One thing I've noticed is that when random players join, build, disconnect, then rejoin, their blocks are no longer...
View ArticleActor.UserID blank
I have an extremely peculiar case in which my plugin an Actor has a blank UserId. It is hard to reproduce but, after OnCreateRoom the only active actor has a blank UserID (it is equal to ""). I use a...
View ArticlePhotonSocketServer.exe high cpu usage
Hello, My CPU usage for photon is unexpectedly high. I do see stuff being logged but, no luck figuring out how to solve it. Here are the log...
View ArticleTickrates for Photon Server and Client
Hello. From what I could understand, a Photon Client always sends its data with a rate defined by PhotonNetwork.SendRate and PhotonNetwork.SerializationRate. But how does Photon Server handle received...
View ArticleHow to check other game server status?
I use photon server (self-host). I have two computers, one (A) as a master server and a game server, another one(B) as a game server. How to check to compute B connected to compute A (master server)?
View ArticleS2SOutboundPeer - OnConnectionEstablished is not called at all
Hello, I struggle a bit where the problem is.Proxy logs: 2020-11-05 07:34:10,260 [12] DEBUG MyApplication.PhotonApplication - Connection request on port 4530 2020-11-05 07:34:10,292 [12] DEBUG...
View ArticleBeginner Question: Will it Work?
Hello Community, i just started recently to teach myself about Gamingservers. I develope a VR Game for 4 vs 2 Player matches. With UE4. The Graphics are in the higher Area but still focused on low...
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