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video tutorial current version server photon

hello or a problem or tried several videos to realize a server photon and then end up with compilation errors because it is not lultima style version that after or since it ended in 2018 and now did...

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errore create example photon server

subject or compiled this example and or these errors that are especially public Photonclientpeer(Irpcprotocol protocol, IPhotonPeer photonPeer, Ilogger log, Iserverapplication server,...

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Moved: errore create example photon server

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Change UDP socket buffer size (bottleneck?)

Hello. As far as I understand, the network communication for self-hosted Photon Servers is done via socket buffers, whose size may be a communication bottleneck? Is there a way to read/write UDP socket...

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Photon Server the Same as PUN?

I've been using the new UNet for awhile trying to get logic written for an MMO I'm working on. However, the team at Unity doesn't seem to be putting enough focus in the development of UNet. I decided...

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problem joinlobby

i have problem "Operation JoinLobby (229) not called because client is not connected or not ready yet, client state: JoiningLobby ", I want to go to lobbly to get the list of rooms, but I have this...

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Can't connect to localhost on one computer (can on another)

Hello. I'm using the next scheme: 1. I launch photon control and select local IP as public (for example 192.168.3.2) 2. Start Load Balancing instance as application. 3. On the same PC I launch my...

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WebGL - Invalid URI: The URI scheme is not valid

Hello, I have installed the server and the server works fine for PC mode but WebGL throws the error when I run the game (all locally); Invalid URI: The URI scheme is not valid. It works when I have it...

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Failed to get server instance

Hello. So... I understand that this problem has been here many times, but I could not find a solution for my case on the forum. We use self-hosted on our own server. Now our average CCU has increased...

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How do you limit players per room?

How do you limit players per room?

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How to save the game when room is destroyed ?

Hello, I'm trying to create a persistent realtime game using PhotonServer, but I'm having trouble saving data when the room is destroyed: I have a script that converts all important data to a binary...

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Questions about Self Hosted Server

I'm working on a project using PUN, unfortunately some users have poor internet connection and would like a LAN version. Is it possible for players to host a self-hosted server as a LAN server and if...

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Steam Authentication

Hi, I was looking into integrating steam authentication into the photon server, I understand that I need to create my own endpoint for it, but isn't the endpoint is somewhere on steam? I followed the...

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PhotonView does not implement OnPhotonSerializeView()

Hello. I had to make an account as I didn't know where else to go. I have been on different discords asking for help with this error but none have replied. I am making a simple 2d platformer/shooter...

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Moved: PhotonView does not implement OnPhotonSerializeView()

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Is there way to get frame number like similar to Unitys Time.frame?

Is there way to get frame number like similar to Unitys Time.frame? what is peerBase.GetLastTouch()? documentation don't says anything Reason i need this is to check if RPC called on same frame or not.

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Reaching a client.

I don't know how to reach a client.I searched a lot of website and I watched a lot of videos.But I didn't find it.How can I reach a client in server.I can reach only yourself but I want to reach every...

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List of rooms while in room

Hello. I have a setup where I have a lot of rooms and I can visit them all. But some rooms can be "instanced" - any user can create his own copy of that room or should be able to join any copy of the...

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Server SDK File Download (V5) Error Questions

The link to the Additional Downloads file at https://www.photonengine.com/en-US/sdks#server-sdkserverserverplugin address is downloaded. (Server-Plugins) However, the link to the Additional Downloads...

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how to intercept Operations in plugin code?

Hi all and thanks for advice! I am extending LoadBalancing with a plugin, using self-hosted v4 running on machines at home, and clients running PUN2. Clients are sending PhotonNetwork.RaiseEvent to the...

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