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A few question before getting started.

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I would like to ask you a few question before getting started, concerning Photon Server.

I plan to make a multiplayer Turn Based game with a persistent single room (at first) that would handle maximum 100 player over the course of 2 weeks. A player can disconnect/reconnect anytime during those 2 weeks, the server can be empty and keep the data, and with only a few user interaction (like buy an item, move to this square etc..) but nothing that intensive.


I am using Photon Server Self Hosted cause I want most of the logic to be checked and validated by the server, and no client.

My question are :

- To implement server logic, I need to create a plugin and add listen to webhook, correct ? I should not
need to modify anything other than my plugin and leave untouched the other folder in `Src-server` (Hive/NameServer/LoadBalancing etc).

- To Persist and reset the game data, I need a webserver separated from the game server to handle and save the game.

- What would be the approach to make a single room always open and available, and prevent the server/user from creating additional rooms. At first, since there would not be many players, I want a single room to handle everything, and remain active and unique wether player are connected or not.


Thank you !

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