Hi,
I want to create a new room in a game. I click a button, wait a couple of seconds and get disconnected with cause "Client Timeout". When I don't use my own server, everything works fine. This is the code for creating the room:
App ID: my app ID
App ID chat: blank
App Version: 1.0
Use Name Server: False
Fixed Region: blank
Server: my local IP
Port: 5055
Protocol: UDP
Thanks
I want to create a new room in a game. I click a button, wait a couple of seconds and get disconnected with cause "Client Timeout". When I don't use my own server, everything works fine. This is the code for creating the room:
Debug.Log("Creating room"); Photon.Realtime.RoomOptions ro = new Photon.Realtime.RoomOptions(); ro.PublishUserId = true; PhotonNetwork.CreateRoom("0", ro);This is my configuration for connecting to Server:
App ID: my app ID
App ID chat: blank
App Version: 1.0
Use Name Server: False
Fixed Region: blank
Server: my local IP
Port: 5055
Protocol: UDP
Thanks