Hello,
I am considering using Photon Networking, however I wanted to ask a few questions first. I am using the Unity 3D game engine, and I've tried their built-in Unet networking api. I found, however, that they have a bandwidth limit of 4 kb/s per player, which during testing of my game, often goes over this limit and causes my game to disconnect -- which is very annoying.
I was wondering if the Photon servers have any such bandwidth limits (especially on the upload from server to clients)? Specifically, I'm looking for servers than can support 1 Mbit per connected player (and at least for now) there will be a maximum of 4 players total for my specific game.
Thank you for any information.
-- Velo
I am considering using Photon Networking, however I wanted to ask a few questions first. I am using the Unity 3D game engine, and I've tried their built-in Unet networking api. I found, however, that they have a bandwidth limit of 4 kb/s per player, which during testing of my game, often goes over this limit and causes my game to disconnect -- which is very annoying.
I was wondering if the Photon servers have any such bandwidth limits (especially on the upload from server to clients)? Specifically, I'm looking for servers than can support 1 Mbit per connected player (and at least for now) there will be a maximum of 4 players total for my specific game.
Thank you for any information.
-- Velo