how to start bussiness logic on server side
hi i'v seen the mmo demo, but i didn't find what i need ; as topic , i want to find where is bussiness logic thread, i want an "update" func , with which i can write AI , move Function, they all need a...
View ArticleAre there any bandwidth limitations?
Hello,I am considering using Photon Networking, however I wanted to ask a few questions first. I am using the Unity 3D game engine, and I've tried their built-in Unet networking api. I found, however,...
View ArticleCant connect with Demo Loadbalancing client.
bare with me a bit here, I'm still learning a lot of this stuff and i learn best by reading code of things that work and following it. However i have the photon loadbalancing server running with 1...
View ArticleStarting multiple applications in photon control
Hello,I have separated login and game logic into 2 different servers and i want to start one login server and one game logic server on the same machine.But when I start my logic server and than try to...
View ArticleSpatialOS by Improbable
So what's the difference, really, between Photon Server and SpatialOS? SpatialOS seems to be an actual operating system, which seems overkill IMO. Other than that, it seems like SpatialOS takes the...
View ArticleWeb GL
I'm waiting for Web socket to promote commercialy my Unity game who work on Facebook.https://apps.facebook.com/273063336210904/Has you can see it actually work with web Player who never functionne on...
View ArticlelitePeer.OpRaiseEvent fail to trigger OnEvent?? stop at Executing operation...
Hello, I'm a newbie about Photon Server. I follow some tutorial to setup the LiteApplication and LitePeer step by step, however when I send the message with OpRaiseEvent(), there are noting happen... ....
View Articleone pc open two application,and for using server to server ,how to config ?
and i want Gameserver connect to World using tcp,this.ConnectToServerTcp(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 4520), "GameServer1", null);but, GameServer connect to itself!how can i config...
View ArticleIntegrating with existing server side C++ code?
Is there a way to integrate Photon Server into an existing C++ game server? I've seen a few threads on it from earlier last year but figured I'd double check for progress or ideas. I saw someone state...
View ArticleSerialization Problem.
I have a very simple class I cant seem to get to serialize. You can see it hereIf it matters any at all, I am attaching it to the AuthenticateResponse message to send back to the client. Its failing...
View ArticleGame doesnt work with the new update
Hello,ok so, today I thought of maybe updating the Photon i use in Unity3d.After the update, nothing works, only one player can create a room, other players can't even see the room nor create more...
View ArticleUsing self-hosted servers to supplement cloud?
Would it be possible to use personally hosted servers while also making use of the photon cloud functionality? Mainly to host servers in locations where latency makes my game almost unplayable. I've...
View ArticleDo i need Photon Serever
Hello,I have question, if i really need a photon server for game like that.Simple game, player1 search for online or offline player2. and make a challenge(just who get highter number)When player1 find...
View ArticleNumber of Players Supported by Photon Cloud?
How many players can Photon Cloud Handle and still Perform pretty well? I have a project I worked on previously where I limited the Game Sessions to 10 Max Players, and if I reached the Max Players of...
View ArticleOld Server Versions
Hey! Where can I get an older version of the Photon Server SDK (the one that runs on the server)? The current one is v3.4 but I'm trying to do something with an older client that requires an older...
View ArticleWhere should I write my game logic?
Hi, i'm making a card game.. Where should I write all my game logic?
View ArticleWhen to broadcast an event and when to use a peer fiber
Hey guys,I'm struggling to get my head around when I should be using the Application.broadcast method against the PeerBase.sendEvent method. I understand that broadcasting avoids a peers fiber, but I'm...
View ArticleShould I consider a cloud-based network?
Hi all,As most of you may know already, i've been working on a space-based MMO game for some time now, with a custom networking solution built on top of Photon.At the moment, the architecture of the...
View Article[Turnbased][Unity] Plugin 'Photon3Unity3D.dll' is used from several locations.
The error is: Plugin 'Photon3Unity3D.dll' is used from several locations.I've searched for solutions but nothing seems to work for me.I just need to build for Windows. Theres a plugin on...
View ArticleHow to handle un-detectable disconnects by the master peer?
Hi all,The networking solution that I am working on implements a similar concept to PUN, in that each room has a single peer which is considered the "master peer". This peer is responsible for sending...
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