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Integrating with existing server side C++ code?

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Is there a way to integrate Photon Server into an existing C++ game server? I've seen a few threads on it from earlier last year but figured I'd double check for progress or ideas. I saw someone state that they could break their server code down into DLL's and reference them from C# but that's not a possibility for me. I guess another possibility is to have my server code communicate with a Photon Server, which would then communicates with clients. I'd like to avoid a middle man though.

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