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Channel: Photon Server — Photon Engine
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PhotonServer

How I can create room in Photon Server?Was trying to extend Lite Application but I haven't idea how to use after?I want to find any tutorials ,manuals about creating room in photon server!!!!Please...

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Multithreading

Hi!I was read a docks, but i still not clear understanding how Photon works with threads. My questions is:1. What kind of things will be executed in separated threads?2. When i must worry about...

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when CCU increase , Ping also increase to 3000 ms from 50 ms!

on our 8 CPU 8G Memory 150M bandwidth VPS,when CCU is low like 1300, Ping is around 50ms ,But when CCU more than 2000 it will increase, When CCU more than 2500, the Ping will up to 2000 ms !IN THIS...

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Stranger things when Join or create a room

Hi! I'm using the last server v4.0.29.11263 in Win10. I connect an join to lobby from unity without problem, but when I try to create or join a room, the server disconnect me. Using the PhotonCloud ,...

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How to allow player to create their own server

Hi, im a user of PUN and today i would like to try Photon server because i think its the good method for what i want to do now, wich is allowing player to create their own server (Or room maybe, im not...

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Actors

How I can set game properties count of actors in LiteApplication?in my case in the room should be just 2 actors?

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PhotonServer MMOdemo

If you change the properties by calling a method (' Operations.SetProperties') if two Playar in the grid Properties do not change . And the players stop each other to see. ver...

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at Win 2008 R2 installation, there is no root limit!

I installed the Photon Server on Win10, no problem. But at Win 2008 R2 installation, there is no root limit. I have copied the permission file to the bin_Win64 directory . How to do?

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Server Ip discovery

Is there a way to notify to clients or to discover the server's dynamic Ip? I'm using the NetworkDiscovery component of Unity, to do it, but perhaps there is another solution. Thanks

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Some questions about photon master server

1. Is there any existing solution to deal with horizontal scaling of Master Server?2. Any suggestion to deal with Master Server failover?3. I can't find CounterPublisher.AWS.CloudWatch.dll SDK on...

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Structure of Lite Application

Can anyone understand me the structure of LiteApplication project?

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Some questions about photon master server

1. Is there any existing solution to deal with horizontal scaling of Master Server?2. Any suggestion to deal with Master Server failover?3. I can't find CounterPublisher.AWS.CloudWatch.dll SDK on...

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Moved: Controlling Unity from a C# client

This discussion has been moved.

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Examples of ReconnectAndRejoin

I was wondering if there was an sample projects or examples of how to properly setup ReconnectAndRejoin? We are hosting our own Photon Server and I cannot seem to reconnect and rejoin the room....

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Error 10054 with Photon Server

If I use "Photon Cloud" to run two instances of my app on my home network, they connect fine and I see both players in a scene, etc. If I switch to "Self Hosted" with the IP of my home server running...

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Moving from PUN to Photon Server creating MMO

I'm currently in the process of creating a MMO / survival / crafting style game (similar to Rust) using Unity 5 and have been using the old Tropical Island demo to give me a starting point so I can...

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I got this Exception:AppDomain Manager not available for id: 9

when I run service everything ok,service is runningbut when I try to send operation I'm getting this kind of Exception: 10516: 15:12:06.547 - CManagedHost::OnStackOverflow() 1444: 15:12:06.555 -...

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Getting started

Hi!I'm currently working on a game, which now requires networking. This will be handled by a standalone server (Photon on-premise).The game will be developed inside Unity3D and messages will be...

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iOS review team cannot connect to game server on port 5056

Has anyone experienced any issues around Apple's iOS review team not being able to connect to their game server when using the Photon Load Balancing project? I see traffic logs that they're connecting...

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Plugins and .NET Standard 2.0

Hi,Is .NET Standard 2.0 supported, or recommended as a target framework for Photon plugins? Currently I'm mixing both net46 and netstandard20, and things seem to work fine in Visual Studio...

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